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Results announced for Spot-the-difference competition!

The Corsican Ogre does it again!

The Corsican Ogre does it again!



The Christmas spot-the-difference completion came from the Napoleonic period. A big thank you to all those thousands who entered.



The battle is Auerstadt, fought in 1806, between the armies of Prussia and France.   After heavy fighting, the Prussian were defeated by poor organisation and communication. History repeated itself as yours truly was soundly trashed by that maestro of mirth Phil J.

Keen eyed competition entrants will notice  five differences,

1. At the start of the game, the town was in Prussian hands. After two turns the Prussian were still there but they were all dead.

2. Photo one shows the French First Chasseurs, of Etienne Gudin’s division , advancing just after the morning fog had lifted. In the second, they have flanked the ville and are laughing as the Prussians withdraw.

3.It’s 10.30 and  Blucher’ cavalry have arrived .  The legendary Teutonic sense of humour is       in evidence as Ney’s hussars slaughter the Prussian horse artillery and then proceed to decimate the supporting infantry as they face the onslaught in line. It must have been an eighteenth century drill manual they were using!

4. In photo two,  the French Louis Frianti’s division arrive to the right of Gudin’s troops. Here, I am introduced to the evils of  the new combined arms assault rules. How I laugh as the counters are removed by twelve pounders firing from the ridge.

5. The Prussians are in a neat line at the end of the battle but are muttering something about ” we will be wevenged!”

We will be wevenged!

We will be wevenged!

Many apologies to my German reader. I have many great memories , and a t-shirt,  of the German Flames of War team at the European Team Championships in Poland.

In summary, you must to play “Commands and Colors” ( US spelling). It is such an attractive and addictive game. The counters are superbly produced and the game itself is so exciting. Although quite simple, the rules gave a very believable reconstruction of the dashing French and the unfortunate Prussians. The game reflects the command structure of the two armies by using a different number of cards that drive the action. Unfortunately, the dear old Germans have to wait until 1812 before they get a similar number of cards to the French. Thanks to Phil for an excellent lesson in how not to play command and colors!

A superb, accessible game.

A superb, accessible game.

Filed under: Cardiff wargames club, Napoleonic wargaming, Wargaming

About the Author

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The wild ramblings of an infamous wit and wargames guru. One of nature's true gentlemen who devotes his time to the care of his two sons, i.e. giving realistic tactical advice in Fortnite games, and recreating great moments of military history using inch high toy soldiers. Currently a leading light in the Cardiff Dice Studz who meet regularly at Firestorm Games ( formerly Ali Baba's Carpet Warehouse), Trade Street, Cardiff, sunny Wales, U.K.

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